Enrolment options

This course presents the learner with the challenge to construct and implement an interactive audio project for a game.  In this course the learner will also develop hands-on experience with a focus on seamless loops, transitions/stingers, horizontal resequencing, vertical remixing, eq filters, audio normalization and compression.  Finally the use of audio middleware will add to the learner's capacity to create non-linear music in a game.

Self enrolment (Student)