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The aim of this unit is to introduce students to the basic principles of programming design, using Scratch, whilst subsequently developing basic problem solving skills through practical activities.

On completion of this unit, students should be able to:

  1. Understand the principles of software design.
  2. Understand the features of event-driven programming.
  3. Use basic programming - strings and arrays.
  4. Perform testing and debugging of software application.
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